Dragons & Gems
ENRU

— Dragons & Gems

Ten eggs stolen. Bring every one home.

A territory puzzle: pick a gem colour, grow your land and take the board from the goblins cell by cell. 250 levels, ten lands, boss duels and games with a friend.

Coming soonApp StoreComing soonGoogle Play

Free to play. iPhone and Android. The campaign works offline.

Ember the dragon
A duel in the Emerald Forest: Ember the dragon against the goblin chief on a board of gems
  • 250campaign levels
  • 10lands, each with its own rule
  • 30enemies and bosses
  • 3modes: solo, hot-seat, online
  • 6interface languages
How to play

One tap is one move. The thinking is on you

The board is built of gems and never collapses: nothing falls and nothing disappears. The whole game is in the colour you pick.

  1. Pick a colour

    Tap a gem in the panel — that is your move. You cannot take your own colour or your rival’s.

    RubyCitrineEmeraldSapphireTopazAmethyst
  2. Your territory grows

    All your cells repaint and join every neighbouring cell of that colour. The capture rolls out as a wave.

  3. Take more than half

    In a duel, the first to capture over half the board wins. In a puzzle, meet the goal within the move limit.

Try it right here

A simplified game against a greedy goblin: square cells instead of faceted diamonds, but the capture rule is the same. You start in the bottom-left corner.

You0%
Goblin0%

The empty nest in Ember’s lair Ember asleep, curled around her eggs
The legend

A furious mother, not a cutie

Ember returns from the hunt. The nest is wrecked, but there is no shell: the eggs were carried off whole. Goblin tracks in the dirt.

The Goblin King stole ten eggs and handed them to his vassals — one to each of ten lands — to raise the hatchlings into obedient war beasts.

Ember crosses the lands one by one. Each egg is won back by beating the land’s master in a final duel. The last one waits in the King’s Citadel.

Ten lands

Every land has its own rule and its own boss

New lands do more than change the backdrop: each adds a rule, and its master has a signature trick nobody else can use.

  1. Emerald ForestBoss of Emerald Forest1

    Emerald Forest

    Adds:
    the basics and the tutorial
    Boss:
    the thieves’ chief
    Trick:
    War Whoop — Ember skips a move
  2. Almiron MountainsBoss of Almiron Mountains2

    Almiron Mountains

    Adds:
    stone: walls and mazes
    Boss:
    the obsidian troll
    Trick:
    Rockslide — three cells on your border turn to stone
  3. Ice CavesBoss of Ice Caves3

    Ice Caves

    Adds:
    shells: ice hides a cell’s colour
    Boss:
    the ice spirit
    Trick:
    Deep Freeze — three cells next to you are sealed in ice
  4. Misty SwampsBoss of Misty Swamps4

    Misty Swamps

    Adds:
    portals and rainbow cells
    Boss:
    the cauldron witch
    Trick:
    Cauldron — a portal from her corner straight behind your lines
  5. Fire WastesBoss of Fire Wastes5

    Fire Wastes

    Adds:
    lava: it is alive and it grows
    Boss:
    the salamander
    Trick:
    Eruption — lava grows out of turn
  6. Golden DunesBoss of Golden Dunes6

    Golden Dunes

    Adds:
    stone and shell combined
    Boss:
    the sand djinn
    Trick:
    Sandstorm — the colours of free cells are shuffled
  7. Sunken CityBoss of Sunken City7

    Sunken City

    Adds:
    portals together with lava
    Boss:
    the sea serpent
    Trick:
    Whirlpool — every free cell shifts to the next colour
  8. Storm PeaksBoss of Storm Peaks8

    Storm Peaks

    Adds:
    intricate wall mazes
    Boss:
    the harpy
    Trick:
    Swoop — two moves in a row
  9. Dark CanyonBoss of Dark Canyon9

    Dark Canyon

    Adds:
    everything at once, tight limits
    Boss:
    the King’s bodyguards
    Trick:
    Command — repeats your last boost
  10. King’s CitadelBoss of King’s Citadel10

    King’s Citadel

    Adds:
    every tile type together
    Boss:
    the Goblin King
    Trick:
    Tribute — takes a cell of your territory
A board with character

Six special cells

They arrive one at a time, land after land, and each one upends your usual maths.

  • Stone

    A wall you cannot capture. Builds mazes and narrow passes.

  • Shell

    Ice hides the colour: touch the cell with your territory, the layer cracks and it can be captured.

  • Rainbow cell

    Joins instantly when touched by any colour.

  • Portal

    A linked pair: touch one end, get both, and the capture carries on from the far side.

  • Lava

    Grows on its own. A touch quenches it into obsidian; surrounded lava suffocates.

  • Gem

    A puzzle goal: reach it with your territory and it shatters into crystals.

Ember’s four boosts

  • Breath

    Captures a cell on your border and its neighbours — up to five cells.

  • Claw

    Takes one cell away from your territory: a foothold behind the lines.

  • Fear

    Your rival skips the next move.

  • Wing

    Shuffles the colours of free cells.

A boost is used instead of a move — so it is a decision too, not a win button.

Modes

Solo, on the couch for two, or online

  • Legend

    The “Save the Eggs” campaign.

    • 250 levels: duels alternate with puzzles
    • every land ends in a boss duel
    • a star for a perfect clear
    • works fully offline
  • 1v1 Game

    Two players, one phone.

    • the phone lies between you
    • the colour panel moves to whoever’s turn it is
    • no boosts — an even match
    • ten arenas
  • Online

    A duel against a real person.

    • a room code for a friend, or a random rival
    • 30 seconds per move
    • weekly leaderboard by wins
    • crystals for the top three
Screenshots

What it looks like

Skins

Ten colours of Ember

One for every land. Clear a land and its skin can be unlocked with three videos — no crystals, no money.

Fair play

No energy, no paywalls

  • No lives, no energy

    Play as long as you like and retry a level right away.

  • Ads only when you choose

    A video plays only when you pick it: for crystals, a boost or +5 moves. No level is locked behind ads.

  • Offline campaign

    All 250 levels work without a connection — on the tube, on a plane, anywhere.

  • Purchases do not decide a duel

    The shop sells boosts and skins. Online and hot-seat games have no boosts at all.

  • Colour is not the only cue

    Every gem has its own cut, so the board reads well with colour blindness too.

  • Six languages

    English, Russian, German, Spanish, French and Italian.

FAQ

The short version

What kind of game is it?

Dragons & Gems is a turn-based puzzle in the Filler genre. You pick a colour, your territory repaints and joins the neighbouring cells of that colour. In a duel the goal is to capture more than half the board before your rival does.

Which devices will it run on?

iPhone and Android phones. The game is played in landscape.

Is it free?

Yes. There are optional rewarded videos and crystal purchases. There is no energy, no lives and no paid levels.

Do I need an internet connection?

Not for the campaign — it works offline. You need a connection for online duels and the weekly leaderboard.

Can two people play?

Yes, in two ways: on one phone in the 1v1 mode, or online by inviting a friend with a room code.

How is it different from match-3?

The board never collapses or refills, so there is no luck after the start. It all comes down to the colour you pick: every move can be read ahead, and your rival answers on the same board.

The nest is empty. Time to fly

The game is on its way to the App Store and Google Play.

Coming soonApp StoreComing soonGoogle Play